Post by Navy on Sept 12, 2016 20:53:25 GMT
The Two Types of Trap Accounts
Thanks to gold packs continuously offering more speed ups and resources, creating trap accounts can be done more cost-effectively than ever. There are two types of trap accounts you can choose from, solo traps or rally traps.
You don't want to be recognized.
So lets build up an existing account -- like a farm or another low power account --, which may already have a good foundation of research for you to work with.
Solo Trap or Rally Trap
Deciding which type of trap you are creating early on you will help you clarify exactly how to customize your account. Traps accounts are all about customizing something unique to trick your enemies into hitting you. An effective trap will be irresistible and will get hit often.
Solo traps are designed to take solo war marches (meaning marches from a single players). While there are obviously exceptions to every rule, most players looking for solo attacks will look for strongholds under 1.8B Power as an upper limit. So the farther below 1.8B power you are, the more likely you are to get hit. As an attacker, the things I consider, and the order in which I usually consider them, when evaluating a stronghold for a solo attack are:
Overall Power, Kill Count, Kill Death Ratio (KDR), Hero Level, and last but certainly not least, Hero Gear
The more of these things that are to my liking, the more likely I am to attack. For example, I am much more likely to solo an 800M player with low kills, low KDR, weak or medium strength Gear, and hero 50; than I am to hit a 400M stronghold with 50M kills, a high KDR of 9, and hero 58 (regardless of Gear). So the weaker the player appears the more likely it is that I will attack him.
A rally trap, on the other hand, is meant to take rally marches. While it may be relatively common to see or hear of players with up to and over 10B power getting zeroed, I would set the upper limit of a rally trap at 5B to be safe. The lower you can keep your power while still keeping your Hero safe, the better. I use the same criteria above to evaluate a rally target as I do a solo target.
It’s certainly possible to rally players up to 20B or more with core gear and win, but you have to catch them offline or with monster or research gear on.
Remember, experienced players can generally tell that you are a trap account. Your job is to get them to hit you in spite of them knowing it.
Choosing Your Troop & Trap Types
Troop types are not created equally, especially if you have a specific end goal in mind. There are only two basic types of strategies: mixed or single. Both have their strengths and weaknesses.
Mixed
Mixed trap accounts are most effective when they have relatively equal numbers of each individual troop and trap type. This type of trap is opportunistic: it wants to be hit indiscriminately. If you have a solo mixed troop account, you should be able to take hits from incoming infantry, ranged, and cavalry marches about equally. There are a few points here that you shouldn’t overlook:
This type of trap (solo or rally) is more versatile than the single troop-type or "Missile" type.
It requires overall higher Troop numbers than the missile type.
Regular troops are more effective than strategic troops in this situation because regular troops are only weak against one troop type, while strategic troops are weak against two troop types.
Single Troop or Missile Type
On the other hand, missile trap accounts are predators looking to be hit by a specific troop type. With a missile trap account you use strategic troops (which are very strong against a single troop type) with the intent of luring and taking hits from only that specific troop type. This style of trap is much more risky, and offers the possibility of both much higher gains and much worse losses. The premise here is this: ie; you train only strategic ranged troops, with the specific intent of taking hits only from rally marches sending infantry troops. Advantages to this style include lower overall troop number requirements, which also keeps your power low, and the potential to absolutely devastate the right incoming rally. However, if you have only ranged troops and don’t shield before a fully cored cavalry march hits you...you're in trouble.
Warning: Always use anti-scout with the missile troop type set up. It isn’t worth using the attack and debuff boosts if doing so allows your Stronghold to be scouted. For example, if I knew a guy was all one troop type I’d rally using a Hermes set and the counter troop type, knowing that I would do massive damage even without cores, if I could hit before you were able to shield. You could also risk switching from anti-scout to a different war boost seconds before the rally hits. If you try this, make sure to switch gear first because it’s far more important.
On the trap accounts job of being hit – it isn’t hard. If you’re having issues getting hit a few tips…
* Change your name to a female name. Doesn’t matter what – usually a girls name will get hit more often. IDK why – just works
* Entice others in the kingdom – just put a few well chosen phrases in kingdom chat. No need to be vulgar. Simple phrases like “This kingdom really is boring” will more than likely get you attention
*Sit in a hive that is near the wonder. That’s right – next to the wonder. Works every time.
*Find a farm hive in the kingdom and hit every un-shielded farm – you want a lot of fire. Fire attracts attention and if the enemy thinks a dumb girl is sitting in a farm torching cities with no troops in it, they will think you are an easy target and will hit you.
Once you cap a big guys hero, try to port into the middle of the hive you were torching, just enough room to give you a cpl seconds to react. If you are using T1 troops as a meat shield and enough hospital beds to hold all your T1 troops, they can be "Insta-Healed", so after you get hit and take his hero and you are in the center of the hive... if possible, heal your meat shield. He will attack again to try and get his hero back thinking that the first hit has weakened you, but after healing your T1 meat shield, he is attacking the same setup that just ate his first attack and capped his hero. So,,, now you eat his second solo hit. You insta-heal your T1 troops and are again back where you were at the beginning. Or very close to it, he will be furious by now and will usually let his anger get the better of him, so let him send in as many attacks as he wants, you can kill off every troop he has!
But don't get to cocky, If his friends showup and look like they can pound you into the ground like a tent peg, release his hero and shield up. You dont want to execute his hero as you do not want a cemetery full of high level heros. Thats a dead give away that you are a trap account.
Be Smart, Be Sneaky!
That’s it – just do a few of those things – you’ll get hit. 😉
Thanks to gold packs continuously offering more speed ups and resources, creating trap accounts can be done more cost-effectively than ever. There are two types of trap accounts you can choose from, solo traps or rally traps.
You don't want to be recognized.
So lets build up an existing account -- like a farm or another low power account --, which may already have a good foundation of research for you to work with.
Solo Trap or Rally Trap
Deciding which type of trap you are creating early on you will help you clarify exactly how to customize your account. Traps accounts are all about customizing something unique to trick your enemies into hitting you. An effective trap will be irresistible and will get hit often.
Solo traps are designed to take solo war marches (meaning marches from a single players). While there are obviously exceptions to every rule, most players looking for solo attacks will look for strongholds under 1.8B Power as an upper limit. So the farther below 1.8B power you are, the more likely you are to get hit. As an attacker, the things I consider, and the order in which I usually consider them, when evaluating a stronghold for a solo attack are:
Overall Power, Kill Count, Kill Death Ratio (KDR), Hero Level, and last but certainly not least, Hero Gear
The more of these things that are to my liking, the more likely I am to attack. For example, I am much more likely to solo an 800M player with low kills, low KDR, weak or medium strength Gear, and hero 50; than I am to hit a 400M stronghold with 50M kills, a high KDR of 9, and hero 58 (regardless of Gear). So the weaker the player appears the more likely it is that I will attack him.
A rally trap, on the other hand, is meant to take rally marches. While it may be relatively common to see or hear of players with up to and over 10B power getting zeroed, I would set the upper limit of a rally trap at 5B to be safe. The lower you can keep your power while still keeping your Hero safe, the better. I use the same criteria above to evaluate a rally target as I do a solo target.
It’s certainly possible to rally players up to 20B or more with core gear and win, but you have to catch them offline or with monster or research gear on.
Remember, experienced players can generally tell that you are a trap account. Your job is to get them to hit you in spite of them knowing it.
Choosing Your Troop & Trap Types
Troop types are not created equally, especially if you have a specific end goal in mind. There are only two basic types of strategies: mixed or single. Both have their strengths and weaknesses.
Mixed
Mixed trap accounts are most effective when they have relatively equal numbers of each individual troop and trap type. This type of trap is opportunistic: it wants to be hit indiscriminately. If you have a solo mixed troop account, you should be able to take hits from incoming infantry, ranged, and cavalry marches about equally. There are a few points here that you shouldn’t overlook:
This type of trap (solo or rally) is more versatile than the single troop-type or "Missile" type.
It requires overall higher Troop numbers than the missile type.
Regular troops are more effective than strategic troops in this situation because regular troops are only weak against one troop type, while strategic troops are weak against two troop types.
Single Troop or Missile Type
On the other hand, missile trap accounts are predators looking to be hit by a specific troop type. With a missile trap account you use strategic troops (which are very strong against a single troop type) with the intent of luring and taking hits from only that specific troop type. This style of trap is much more risky, and offers the possibility of both much higher gains and much worse losses. The premise here is this: ie; you train only strategic ranged troops, with the specific intent of taking hits only from rally marches sending infantry troops. Advantages to this style include lower overall troop number requirements, which also keeps your power low, and the potential to absolutely devastate the right incoming rally. However, if you have only ranged troops and don’t shield before a fully cored cavalry march hits you...you're in trouble.
Warning: Always use anti-scout with the missile troop type set up. It isn’t worth using the attack and debuff boosts if doing so allows your Stronghold to be scouted. For example, if I knew a guy was all one troop type I’d rally using a Hermes set and the counter troop type, knowing that I would do massive damage even without cores, if I could hit before you were able to shield. You could also risk switching from anti-scout to a different war boost seconds before the rally hits. If you try this, make sure to switch gear first because it’s far more important.
On the trap accounts job of being hit – it isn’t hard. If you’re having issues getting hit a few tips…
* Change your name to a female name. Doesn’t matter what – usually a girls name will get hit more often. IDK why – just works
* Entice others in the kingdom – just put a few well chosen phrases in kingdom chat. No need to be vulgar. Simple phrases like “This kingdom really is boring” will more than likely get you attention
*Sit in a hive that is near the wonder. That’s right – next to the wonder. Works every time.
*Find a farm hive in the kingdom and hit every un-shielded farm – you want a lot of fire. Fire attracts attention and if the enemy thinks a dumb girl is sitting in a farm torching cities with no troops in it, they will think you are an easy target and will hit you.
Once you cap a big guys hero, try to port into the middle of the hive you were torching, just enough room to give you a cpl seconds to react. If you are using T1 troops as a meat shield and enough hospital beds to hold all your T1 troops, they can be "Insta-Healed", so after you get hit and take his hero and you are in the center of the hive... if possible, heal your meat shield. He will attack again to try and get his hero back thinking that the first hit has weakened you, but after healing your T1 meat shield, he is attacking the same setup that just ate his first attack and capped his hero. So,,, now you eat his second solo hit. You insta-heal your T1 troops and are again back where you were at the beginning. Or very close to it, he will be furious by now and will usually let his anger get the better of him, so let him send in as many attacks as he wants, you can kill off every troop he has!
But don't get to cocky, If his friends showup and look like they can pound you into the ground like a tent peg, release his hero and shield up. You dont want to execute his hero as you do not want a cemetery full of high level heros. Thats a dead give away that you are a trap account.
Be Smart, Be Sneaky!
That’s it – just do a few of those things – you’ll get hit. 😉